By  Insight Editor / 16 Sep 2026 / Topics: Artificial Intelligence (AI) , Generative AI
AI adoption in schools has caught fire and is making an impact. In a Microsoft survey, 58% of leaders said their institutions have already implemented AI, while 92% of students said they’ve used AI for at least one or two school-related reasons. Students are using AI to summarize information, get answers more quickly, and to help them brainstorm or get started with assignments. Educators use AI to brainstorm new classroom ideas, create or update lesson plans, and simplify complex topics for students.1
Esports is no stranger to AI, either — in fact, it could be viewed as a pioneer for bringing AI into schools. Early computer games, such as Tic-Tac-Toe and Chess, used simple AI algorithms to simulate human opponents, with each move challenging the player to think strategically in difficult scenarios. From the 1980s to now, AI has also been used in games to simulate enemy behavior, compete in sporting scenarios, and enhance storytelling in gameplay experiences. When AI is applied to lesson plans or game scenarios, it can be used to challenge students’ thinking and deliver personalized learning.
The Microsoft® Copilot Esports Education Platform is a multi-agent AI solution built in Microsoft Copilot Studio and delivered by Insight Public Sector. The platform unites specialized AI agents to provide coaching, curriculum development, gameplay analysis, and program support. For schools, the platform is a scalable way to introduce esports learning while connecting students with academics, career planning, and workforce-readiness initiatives.
Provides personalized coaching, strategy recommendations, training plans, and more to tailor experiences to the student's skill level and goals.
Delivers support for educators, including lesson plans, assessments, classroom activities, learning experiences, and career pathway materials tied to STEM, business, marketing, and workforce readiness.
Ingests recorded gameplay footage to analyze player performance, identify strengths and weaknesses, and provide personalized coaching recommendations.
Completes the intake of students and educators, identifying the esport, understanding objectives, and routing users to the correct agent.
As use cases develop, the Esports Education Platform has tremendous opportunity to expand beyond traditional coaching and curriculum, while maintaining appropriate educational guardrails and responsible AI practices. Opportunities could include:
While the Esports Education Platform has been developed for esports, there is much greater value than meets the eye. Consider its application in schools with limited esports leadership — it could reduce barriers to program adoption, enable greater student participation, and provide personalized support for higher standards of accessibility and inclusion.
Insight Public Sector, a division of Insight Enterprises, a Fortune 500 Solutions Integrator, helps federal, state, and local government agencies and educational institutions solve complex technology challenges. With 35+ years of deep technical expertise and robust industry partnerships, we combine the right hardware, software, and services to drive real transformation.
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